Friday night I found that I appear to have lost my body part d12. I don't know if it's officially "lost" because I haven't scoured the mess of paper that is my drawing table, which serves as an almost daily reminder that I really need to get organized and back into doodling.
Until I find it I'll have to make do with making new. As such I have drafted a few quick tables of how to turn a plain old die into anatomical damage.
d10 or d12
1. Head - your noggin is the primary don't-get-hit-here.
2. Right arm - you'll notice the right side is all even numbers.
3. Left arm - hence the left side is all odd numbers.
4. Right hand
5. Left hand
6. Right leg
7. Left leg
8. Right foot
9. Left foot
10. Torso - your torso is the largest target, therefore the largest number.
This covers everything. Since we're thinking our game will be based on a d10 system (thereby making it easier for beginners/young'uns), I cut it down to 10 instead of 12. But if we/you want to keep it d12, 10 could be chest, 11 is stomach, and 12 is full body, as is the case on my currently unaccounted for die.
I don't exactly like the idea of full body damage because it means one bad roll could kill your character flat out. Either that or they're seriously crispified by dragon fire and unrecognizable to even their own mother. As such, figuring in a little extra danger and plain likelihood, 11 can be another head shot and 12 is another torso hit.
Along the same lines I decided to make a facial scars table. After all, what adventurer is going to live that lifestyle and get away entirely unscathed? This table can be broken down to a simple d6 or detailed up to a d10.
d6
1. Cranium - a scar anywhere else on the head other than the face.
2. Right side of face - very general: cheek, jawline, near the eye, etc.
3. Left side of face
4. Forehead - get it, fourhead?
5. Nose - maybe the barmaids like a guy with a bent beak.
6. Chin - in truth you cut yourself shaving, but the story sounds much better that an assassin was trying to cut your throat, but keen reflexes saved you.
d8
7. Missing left eye
8. Missing right eye
d10
9. Missing all or part of left ear
10. Missing all or part of right ear.
If your dude is a grizzled veteran with decades of battles under his belt, or say he's a barbarian half-orc that thinks helmets are for sissies, roll a 2d6/8/10 and see how ugly things get. S'okay. Chicks dig scars, right?
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