Sunday, November 9, 2014

Mount Up or Roll Out

So you're an adventurer. By know you have rolled lots of dice to determine you gender, race, class, age, weapons and armor, height and weight, and even what you look like.

But an as of yet unanswered question is whether you are walking or riding on your many adventures.
A simple toss of a d8 can tell you.

Roll once to determine if you go on 4 legs or only 2.
An even number means you're lucky and you get to ride.
An odd number means you're stuck plodding along by yourself.

Let's say you are going mounted.
Roll again to determine if you're horse is a mare or a stallion.
Even = female
Odd = male

Now roll one last time to see what your mount looks like.
1. white
2. gray
3. black
4. tan - this would be like a buckskin
5. red - this would be like a quarterhorse
6. brown - this is a rich, chocolate color
7. paint - the most common combinations are brown and white or black and white
8. dapple - this is a spotted pattern, like an Appaloosa (usually white on gray)

I'm keeping this pretty standard with just equine mounts, but don't let that discourage you from riding a mythical beast like a pegasus, griffon, dragon, or giant eagle. 

An addition that would be very useful to a wanderer is something that will haul all of their gear and loot for them, such as a mule or a cart.
So let's add that in, shall we.

1. goat, ram, or dog - these would primarily be for a Halfling.
2. donkey
3. mule
4. pack horse - this a horse that can only be ridden bareback, and only if you're willing to dump your gear.
5. cart - it's assumed you have a beast of burden to pull it, or you could also do it yourself.
6. wagon/sled - this could be anything from a buckboard or covered wagon to a fine carriage. These you cannot move yourself, you must have a team of at least two to pull it. You could even have a large convoy of 2-3 wagons drawn by several pairs, but something like that would be slow and hard to move if not on a flat surface like a road or open plain.

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