Sunday, November 9, 2014

Mount Up or Roll Out

So you're an adventurer. By know you have rolled lots of dice to determine you gender, race, class, age, weapons and armor, height and weight, and even what you look like.

But an as of yet unanswered question is whether you are walking or riding on your many adventures.
A simple toss of a d8 can tell you.

Roll once to determine if you go on 4 legs or only 2.
An even number means you're lucky and you get to ride.
An odd number means you're stuck plodding along by yourself.

Let's say you are going mounted.
Roll again to determine if you're horse is a mare or a stallion.
Even = female
Odd = male

Now roll one last time to see what your mount looks like.
1. white
2. gray
3. black
4. tan - this would be like a buckskin
5. red - this would be like a quarterhorse
6. brown - this is a rich, chocolate color
7. paint - the most common combinations are brown and white or black and white
8. dapple - this is a spotted pattern, like an Appaloosa (usually white on gray)

I'm keeping this pretty standard with just equine mounts, but don't let that discourage you from riding a mythical beast like a pegasus, griffon, dragon, or giant eagle. 

An addition that would be very useful to a wanderer is something that will haul all of their gear and loot for them, such as a mule or a cart.
So let's add that in, shall we.

1. goat, ram, or dog - these would primarily be for a Halfling.
2. donkey
3. mule
4. pack horse - this a horse that can only be ridden bareback, and only if you're willing to dump your gear.
5. cart - it's assumed you have a beast of burden to pull it, or you could also do it yourself.
6. wagon/sled - this could be anything from a buckboard or covered wagon to a fine carriage. These you cannot move yourself, you must have a team of at least two to pull it. You could even have a large convoy of 2-3 wagons drawn by several pairs, but something like that would be slow and hard to move if not on a flat surface like a road or open plain.

Saturday, November 8, 2014

Looks Like... Generating Detailed NPC Descriptions.

Tonight I was having fun messing around with the various dice-roll generators I've posted before to create the NPCs in a scene. And then I realized...I haven't crafted a generator for how people look! I guess I better remedy that.

Hair color d6
1 - bald
2 - blonde
3 - red
4 - brown
5 - black
6 - white, gray, or some exotic color if you like

Hairstyle d6
1 - cropped/shaved
2 - short
3 - medium length
4 - long
5 - braided or pulled back
6 - decorated with beads or ribbons

Eye color d4
1 - brown
2 - blue
3 - green
4 - gray or some other color like red, purple, gold, etc. 

Attractiveness
For this it seems pretty (pun intended) obvious to use a d10 for a 1-10 scale.
Or if you don't want to risk getting a really fugly uggo or a complete knockout, you could begin with an average looking 5 and roll a d4, choosing + or -.
If you're ascribing attributes to the NPCs, you could simply use their Charisma value to make them more or less attractive.

For height and weight and age I'm still just using this generator.
But since we're mainly relying on dice, I decided to roll out a height and weight generator, which can even be used to generate race.

Height d6 and d12 - which can even be used to randomly generate race.
Since the civilized races of halflings, dwarves, humans, and elves are all between 3 and 7 feet tall, roll 1d6 (excluding any results of 1 or 2) for feet and 1d12 for inches.

Weight d4, 2d10
This is assuming that halflings are usually at least 100 lbs and dwarves generally do not exceed 300 lbs.
Roll 1d4 (excluding any 4s) and roll 2d10.
Using these I rolled out a person that is 6'5" and 233 lbs, which would make for a large, but proportional human.