Saturday, June 22, 2013

Packed with Expansions

Last night some of the guys and I got together to chat more about our homebrew RPG. Most of our time was devoted to the wonderful map provided by Sporkchop. We discussed races and lore and pantheons of gods. But the unanswered question was scale and climate. How big? What are the degrees of latitude and temperature for that matter.

From what you can see here, the far north is pushing polar latitudes of above 70. Most of the story takes place in the temperate climes of 45-55 degrees latitude. The southern ocean has always been Mediterranean in my mind.

To give an idea of scale and climate
The guys wanted to know what else I had in store as far as an expanded world. I have thought about this far ahead.

This expanded world map shows the "New World" of the Westlands, although I'm not yet decided on how far west they will be. The red wastes of the Skarr'd Lands in the east and the crater where Nemesis, the hateful lord of destruction and chaos, was imprisoned by Lukus, the god of light and order. To the southeast is the broad desert and dunes of the Grimalkin catfolk. And in the tropical jungles of the south reside the honor-obsessed Draken and their wild lizardling cousins.






2 comments:

  1. that's a nice size for a continent map - any bigger and it risks being too big (forcing you to come up with arbitrary decisions on how to get players/characters to certain places), and any smaller and you might not be able to develop the nations to a particular size.

    the composite map looks quite nice as well, though keep in mind as the scale gets smaller, you'll get more distortion closer to the poles (drawing maps on a flat paper/screen, representing a curved globe), so be careful!

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    Replies
    1. Thanks. I figured sticking with something about the size of Europe for an intro map would be best.
      It's always easier to think in terms of a flat map for jaunts in the immediate region.....but when you go beyond the story and build a whole world, well then, just have to adjust for global shrinkage :)

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